GCSE Maths Practice: probability-scale

Question 3 of 10

Practise finding probability using a standard deck of cards.

\( \begin{array}{l}\textbf{What is the probability of drawing a red} \\ \textbf{card from a standard deck of 52 cards?}\end{array} \)

Choose one option:

Count how many cards match the event, then divide by total.

Understanding Probability with Playing Cards

Probability questions involving cards are a common part of GCSE Foundation Maths. They allow learners to practise identifying favourable outcomes and comparing them to the total number of possible outcomes. A standard deck of cards always contains 52 cards, split into four suits: hearts, diamonds, clubs, and spades. Hearts and diamonds are the two red suits, and together they make up half of the deck. This predictable structure makes cards ideal for learning probability in a clear and consistent way.

How to Calculate Basic Probability

Single-event probability always follows the same method: count the total number of possible outcomes, count how many meet the condition, and then form a fraction. The formula is:

Probability = favourable outcomes ÷ total outcomes

In a deck of cards, the total number of outcomes is the total number of cards: 52. To work out the favourable outcomes, identify how many cards match the category you are interested in. For example, if the event is drawing a red card, you need to count all red cards in the deck before forming the fraction.

Step-by-Step Method

  1. Find the total number of cards in the deck.
  2. Count how many of those cards are red.
  3. Place the favourable number over the total number.
  4. Simplify the fraction if needed.

Worked Example 1: Drawing a Diamond

There are 13 diamonds in a full deck. The probability of drawing one diamond is therefore 13 out of 52. If simplified, this becomes 1/4, but the method always begins with favourable outcomes over total outcomes.

Worked Example 2: Drawing a Black Card

Black cards include clubs and spades. Since each suit contains 13 cards, there are 26 black cards in the deck. This means the probability of drawing a black card is similar in structure to the red card calculation. You once again count the total number of matching cards and divide by the total number of cards.

Common Errors and Misunderstandings

  • Thinking each colour has only 13 cards: Beginners often assume one of each colour per suit, but there are actually two red suits and two black suits, each with 13 cards.
  • Forgetting the deck total: Some learners mistakenly use 50 instead of 52, especially when comparing to games using jokers.
  • Mixing up suits and colours: Suits are hearts, diamonds, clubs, and spades. Colours are red and black. These categories overlap but are not the same.
  • Not forming the fraction correctly: Always check that the favourable number is placed in the numerator.

Why Playing Cards Are Useful in Maths

Playing cards offer a realistic way to explore probability. The fixed numbers help learners make sense of fractions and comparisons. Many real-life decisions depend on understanding probability, such as predicting risk, evaluating fairness in games, and analysing outcomes in science or medicine. Learning with cards prepares students to handle more complex scenarios later.

Frequently Asked Questions

Q1: Should I simplify the fraction?
You may simplify fractions to check your working, but for probability questions you are usually allowed to leave the fraction in its unsimplified form unless the question asks for simplification.

Q2: What if cards are removed?
If cards are removed from the deck before drawing, the total number changes. Make sure you always calculate based on the current number of cards.

Q3: Do jokers count?
GCSE questions assume no jokers unless stated. A standard deck is always 52 cards.

Study Tip

Memorise the key structure: 52 cards total, 26 red, 26 black, 13 in each suit. This makes probability problems using cards quick and reliable to solve.