Learn how to identify valid outcomes when rolling two standard dice.
Only choose pairs where both numbers fall between 1 and 6.
This question focuses on identifying which pairs of numbers can occur when rolling two standard six-sided dice. Each die in a standard set has the numbers 1 through 6 printed on its faces. Because both dice are independent and identical in structure, any combination of two numbers between 1 and 6 is a valid outcome. Understanding this idea helps build a strong foundation for probability topics such as sample spaces, tree diagrams, frequency tables, and combined-event probability.
When rolling two dice, the complete sample space consists of 36 possible outcomes. This is because each die has 6 numbers, and the total combinations are found using the multiplication rule: 6 × 6 = 36. Each outcome is written as a pair, such as (3, 5), where the first number represents the result of the first die and the second number represents the result of the second die. Since each die functions independently, every combination has the same chance of occurring.
To decide if a pair is possible, both numbers must fall within the range 1 to 6. Any value outside this range cannot appear on a standard die. For example, a result like 0, 8, or 10 would be impossible, as well as any negative numbers. Valid pairs include all combinations where both values are within the allowed range.
This simple checking method ensures accuracy in identifying possible outcomes.
Both 3 and 4 lie between 1 and 6. Therefore, (3, 4) is a valid outcome when rolling two dice. This combination is part of the 36-element sample space.
The number 9 is not a possible result on a six-sided die. Therefore, the pair (6, 9) cannot occur. Any number above 6 or below 1 automatically makes the pair invalid.
The number 0 does not appear on any face of a standard die. Although 5 is valid, 0 is not, making the pair (0, 5) an impossible outcome.
Dice outcomes are used in board games, probability experiments, statistical modelling, and simulations. Understanding valid outcomes helps students interpret patterns, calculate theoretical and experimental probabilities, and analyse fair games. In computing and game design, virtual dice operate on the same principles and rely on uniformly distributed random numbers.
Q: Are pairs like (1,1) allowed?
A: Yes. Rolling the same number on both dice is common and completely valid.
Q: Can dice show a 7?
A: No. Standard dice only include 1–6.
Q: Is (2,5) the same as (5,2)?
A: No. They represent different orders of results.
When unsure whether a pair is possible, quickly refer to the allowed range: 1 to 6. If both numbers fit within that range, the pair is a valid outcome.
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